Timeline
05/20/07:
- 15:27 Milestone 0.1.2 - “Let the challenge begin” completed
- Planned features: * Tournament mode.
- 13:10 WikiStart edited by
- Added the new item for the new 0.1.2 version. (diff)
- 13:08 Download edited by
- Changed the old Windows link to the new version. (diff)
- 11:51 Changeset [499] by
- Released version 0.1.2
- 11:49 ChangeLog edited by
- Added the change log history for the 0.1.2 version. (diff)
- 11:46 Download edited by
- Changed the links to point to the new versions, except for the Windows … (diff)
- 11:42 Screenshots edited by
- Added screenshots for the 0.1.2 version. (diff)
- 11:12 Changeset [498] by
- Updated the GP2X readme to take into account the two players mode. Also, …
- 11:04 Changeset [497] by
- Updated the NEWS file with changes on the 0.1.1 and 0.1.2 versions.
- 11:02 Changeset [496] by
- Updated the TODO list.
- 11:01 Changeset [495] by
- Added the amoebax.desktop' and amoebax.svg' files into EXTRA_DIST …
05/18/07:
- 13:29 Ticket #31 (To add TwoPlayersGP2X mode in trunk.) closed by
- fixed: The two GP2X players branch was finally merged in trunk. It required some …
- 13:26 Changeset [494] by
- The two GP2X players functionality was finally merge in trunk. There's no …
- 13:20 Changeset [493] by
- When rendering TwoGP2XPlayersState we were reming the clipping area only …
- 09:08 Changeset [492] by
- Added initial support for cross compiling to a WinCE host.
- 02:28 Changeset [491] by
- I forgot to add some member attributes (m_BackgroundMusic, m_GameIsOver, …
05/17/07:
- 15:34 Changeset [490] by
- Rolled back commit [488].
- 15:26 Changeset [489] by
- The "You Win" and "You Lose" were displayed at reverse. Now it's on the …
- 15:26 Changeset [488] by
- The "You Win" and "You Lose" were displayed at reverse. Now it's on the …
- 13:58 Changeset [487] by
- The TwoGP2XPlayersState now prints each player's score on their positiion. …
- 13:39 Changeset [486] by
- I've changed the score boxes to be horizontal instead of vertical and of …
- 13:28 Changeset [485] by
- Since the TwoGP2XPlayersState class was copied from the gp2x-2p branch, …
05/16/07:
- 15:29 Changeset [484] by
- Fixed the position of the winner's name on the GP2X. Is now possible to …
- 15:28 Changeset [483] by
- Fixed the position of the Winner for the GP2X platform.
- 14:01 Changeset [482] by
- Added the tournament grid for 4 players.
- 13:49 Changeset [481] by
- Added the grid for the tournament mode of two players.
05/15/07:
- 16:05 Changeset [480] by
- The TournamentSetupState? now uses the correct scale on the GP2X while …
- 15:37 Changeset [479] by
- Added the faces selection graphics for the gp2x platform.
- 13:22 Changeset [478] by
- The TwoGP2XPlayersState class now stores background's file name as passed …
- 10:17 Changeset [477] by
- Added some missing cassert includes.
05/14/07:
- 15:21 Changeset [476] by
- Added the amoebas for the right grid of the two GP2X players state.
- 14:50 Changeset [475] by
- Added the amebas for the left grid of the two GR2X players state.
- 14:10 Changeset [474] by
- Added the graphics for the two GP2X players' grids.
- 13:42 Changeset [473] by
- Added the "You Win!" and "You Lose!" labels for the two GP2X players mode.
- 05:08 WikiStart edited by
- Removed the code for Google Analytics. It doesn't belong here _ (diff)
- 05:05 WikiStart edited by
- Added code for [www.google.com/analytics/ Google Analytics] (diff)
05/13/07:
- 10:55 Changeset [472] by
- The TournamentState? now creates a new instance of TwoGP2XPlayersState …
- 10:55 Changeset [471] by
- Updated the TwoGP2XPlayersState class to accept the current player's score …
- 09:46 Changeset [470] by
- Added the joystick buttons events for the GP2X.
- 07:15 Changeset [469] by
- Added the joystick buttons events for the GP2X.
- 07:06 Changeset [468] by
- The license comment still used the old Free Software Foundation's address. …
- 07:04 Changeset [467] by
- Updated the copyright statement.
- 07:03 Changeset [466] by
- Changed back the base class of TwoGP2XPlayersState from TwoPlayersState? to …
- 06:59 Changeset [465] by
- The TwoGP2XPlayersState source file is now only compiled if the host is …
- 06:38 Changeset [464] by
- I've added the TwoGP2XPlayersState class in trunk.
- 06:01 Ticket #31 (To add TwoPlayersGP2X mode in trunk.) created by
05/11/07:
- 14:43 Changeset [463] by
- TwoComputerPlayerState? now use the new "Winner" label instead of the "You …
- 14:42 Changeset [462] by
- Added a new "Winner" label to be used in the TwoComputerPlayersState? as …
- 14:38 Changeset [461] by
- Renamed the old winner.png and loser.png files to YouWin?.png and …
- 14:32 Changeset [460] by
- TwoComputerPlayersState? now shows the winner's name under his image.
- 13:40 Ticket #30 (The match between two AI players is unfair) closed by
- fixed: Fixed in commit [458].
- 13:40 Changeset [459] by
- Removed some useless include of the iostream header.
- 13:39 Changeset [458] by
- AIPlayerFactory::getWinner() now, based on the players' level, creates a …
- 07:52 Ticket #28 (High scores for normal and tournament modes) closed by
- fixed: The CongratulationsState, which is shared between the NormalState and …
- 07:39 Changeset [457] by
- The TournamentState? class now keeps track of each player's score. This …
- 07:26 Changeset [456] by
- The CongratulationsState? now receives the player's score to check if this …
- 07:15 Changeset [455] by
- Replaced the black solid color by the same pattern used in the menus to …
- 05:51 Ticket #30 (The match between two AI players is unfair) created by
- Currently, AIPlayerFactory::getWinner() always makes the left player the …
- 05:49 Ticket #13 (Create the tournament mode) closed by
- fixed: Done. The tournament mode allows to select 2 or 4 players only, because …
- 05:45 Changeset [454] by
- Selecting a character (i.e., pressing enter) when all characters are …
- 05:42 Changeset [453] by
- When selecting the previous row, if the position is invalid instead of …
- 05:35 Changeset [452] by
- Since I fixed the problem with the endOfMatch() called on …
- 05:32 Changeset [451] by
- The TwoComputerPlayersState? now waits until the System calls its update …
- 05:09 Changeset [450] by
- I forgot to set the else when checking the winner side and so the winner's …
- 04:55 Changeset [449] by
- Updated the resource file's version number to be 0.1.2
- 02:51 Changeset [448] by
- Fixed some typos on the doxygen comments.
05/10/07:
- 15:14 Changeset [447] by
- The TournamentState? class now uses the TwoComputerPlayersState? when the …
- 15:13 Changeset [446] by
- I've added a new TwoComputerPlayersState? that shows the winner of a match …
- 15:12 Changeset [445] by
- The AIPlayerFactor now has a new getWinner() function that should return …
- 14:12 Changeset [444] by
- CongratulationsState?'s constructor now expects the name of the player to …
- 14:10 Changeset [443] by
- I've splitted the congratualations screen in two images: the …
- 13:35 Changeset [442] by
- Pressing the enter key starts the current match and pressing the escape …
05/09/07:
- 15:22 Changeset [441] by
- TournamentState? now derives from the IMatchObserver and implements the …
- 14:56 Changeset [440] by
- The functionallity associated with the endOfMatch() of NormalState? is now …
- 14:26 Changeset [439] by
- The tournament state now is able to start the current match. To do so …
- 13:51 Changeset [438] by
- The TournamentState? now makes blink the current match's opponents. To do …
05/08/07:
- 14:49 Changeset [437] by
- Added the missing comments for the Player and Match structures. Also for …
- 14:41 Changeset [436] by
- Added the missing doxygen comment on the activateMenuOption() function.
- 14:40 Changeset [435] by
- I've created a new deleteMatch() function that deletes a match and its …
- 14:36 Changeset [434] by
- I've added a new member of TournamentState::Player struct with the index …
05/07/07:
- 15:01 Changeset [433] by
- The TournamentState? loads the faces and the correct tournament grid. Then …
- 15:00 Changeset [432] by
- Added some semitransparent black inside the face's frame.
- 14:57 Changeset [431] by
- Oops... I had stored the graphics in the wrong directory. Moved to the …
- 14:53 Changeset [430] by
- Added the grid for the tournament of 4 players.
- 14:43 Changeset [429] by
- Added the grid for the tournament of 2 players.
- 14:04 Changeset [428] by
- When the last player has selected a character, the TournamentSetupState …
- 13:45 Changeset [427] by
- Added a pair of casts to uint16_t while writting the “Select Player X” …
05/05/07:
- 12:58 Changeset [426] by
- Added the Player structure in TournamentState? to store the configuration …
- 12:56 Changeset [425] by
- Changed the forward declaration of IState from the global namespace to the …
- 12:17 Changeset [424] by
- Now we show the player should select a character.
- 11:45 Changeset [423] by
- I've added news graphics.
05/03/07:
- 14:26 Changeset [422] by
- selectNextCol(), selectNextRow(), selectPreviousCol(), and …
- 13:51 Changeset [421] by
- When a player is deselected, its previous position is set as the selected …
- 13:41 Changeset [420] by
- The TournamentSetupState? now can select characters and increment the …
- 13:34 Changeset [419] by
- Added a new “selection” which is just an alpha blended black square to …
- 08:27 Changeset [418] by
- I've added the deselectCharacter() to deselect the last selected character …
- 08:19 Changeset [417] by
- To prevent confusion about the playable player and the actual player who …
- 08:04 Changeset [416] by
- Substituted all magic numbers relative to the number of rows and the …
- 07:57 Changeset [415] by
- The TournamentSetupState? class now stores the currently selected row and …
05/02/07:
- 13:02 Changeset [414] by
- It's now possible to “select” the next and previous players and see its …
- 12:48 Changeset [413] by
- The TournamentSetupState? now loads a list of players images and sets their …
- 12:28 Changeset [412] by
- Added the graphics for Nicholas.
- 12:26 Changeset [411] by
- Added the graphics for Gary.
- 12:24 Changeset [410] by
- Added the graphics for Ed.
- 12:23 Changeset [409] by
- Added the graphics for Lem.
- 12:21 Changeset [408] by
- Added the graphics for Brooke.
- 12:18 Changeset [407] by
- Added the graphic for Sasha.
- 12:18 Changeset [406] by
- I put the Tom.pmg file name instead of Tom.png and at the wrong …
- 12:14 Changeset [405] by
- Added the image of Tom for the GP2X platform.
- 11:55 Changeset [404] by
- Changed all hardcoded/magic numbers by named constants.
04/30/07:
- 12:05 Changeset [403] by
- I forgot to add the humanplayers.png into the GP2X grapics's Makefile.
- 12:04 Changeset [402] by
- The Tournament setup state now uses the “Human Players” and “Computer …
- 12:04 Changeset [401] by
- Added the missing "congratulations.png" file..
- 12:03 Changeset [400] by
- Added the "Computer Players" and "Human Players" labels.
- 11:52 Changeset [399] by
- The tournament setup now shows the “Tournament” label at the top.
- 11:51 Changeset [398] by
- The tournament menu now shows the “Tournament” label at the top.
- 11:51 Changeset [397] by
- The “Credits” label is now blitted on the background image before scaling …
- 11:48 Changeset [396] by
- Added the Tournament label for all platforms.
- 11:26 Changeset [395] by
- Added the faces' graphics for the GP2X platform.
- 11:25 Changeset [394] by
- Changed the placeholder faces' graphics with the final design.
- 10:41 Changeset [393] by
- Removed the alpha in the player's picture. The background is still at …
- 10:35 Changeset [392] by
- The faces' selection graphics has a typo on its name. Renamed to the …
04/29/07:
- 13:00 Changeset [391] by
- I've added the border that will be used when selecting your players face …
- 12:44 Changeset [390] by
- Now the faces are drawn on the players selection screen's background.
- 12:27 Changeset [389] by
- I've added the placeholder graphics for the players faces.
- 11:04 Changeset [388] by
- I've added the include limits.
04/25/07:
- 03:46 Ticket #3 (Amoebas doesn't properly join together) closed by
- fixed: Fixed in commits [372], [373], [374], [375], [376], [377], [378], [379], …
- 03:42 Changeset [387] by
- Substituted the last purple amoeba to join properly with the rest. This, …
04/24/07:
- 06:02 Changeset [386] by
- Replaced the remaining purple amoebas except one to join properly. Almost …
- 03:54 Changeset [385] by
- Substituted all remaining blue amoebas to properly join together. This …
- 03:23 Changeset [384] by
- Replaced all remaining green amoebas to join properly. This partially …
04/20/07:
- 07:45 Changeset [383] by
- Changed all purpler amoebas except 3 to join properly. This partly closes …
- 07:34 Changeset [382] by
- Substituted all remaining blue amoebas but two to properly join together. …
- 07:23 Changeset [381] by
- Substituted all remaining green amoebas except one to properly join …
- 06:42 Ticket #19 (The red and orange amoebas are too similar) closed by
- fixed: Fixed in commits [372], [373], [374], [375], [379], and [380]. The red …
- 06:40 Changeset [380] by
- Updated the remaining orange to properly join together and the be lighter. …
- 06:30 Changeset [379] by
- Updated the remaining red amoebas to properly join together and to be …
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